Strategy Informer Review: We play Warhammer: Mark of Chaos...
July 9, 2009 0 Comments
By
Simon Priest
Defend the Empires lands from the unrelenting, leaderless hordes of
chaos or thrust your dark will and serve the Chaos gods
themselves.

It's
your standard good guys vs. the bad guys setup, a lot of nasty
words were traded with oceans of blood too, and now you're
responsible for sorting out this mess. So what makes Mark of Chaos
anything special then? The answer is simply: thunderous
battle.
As the game opens you're treated to one of the best salivating
intro movies a game could offer with plenty of sword, axe and
blood. The detail is brilliant and the animators having everything
to be proud of, it sets the tone for the entire game and doesn't
disappoint.
You have the usual suspect of configuration settings at your
disposal, whacking as many as high as you can get away with really
doesn't transform the experience of the game. I don't have too
meaty a machine, turning off shadows and the bloom effect was
enough to pump out a nice frame rate leaving me with many other
fine eye candy options switched on.
The game is gorgeous for its battlefield environments, playable
units and a brilliant user interface. From the preview version I
noticed that every model within a unit was identical, this has
changed and a greater variety is given. While not entirely free of
clones the units when you zoom up close for some action vary in
their equipment such as helmet, shield banner etc.
Detailing of more unique units such as giants or trolls really
stands out, though it's probably more tactical to stay zoomed out,
take a close look at these beasts and recognise a great artwork
department. Battle maps and even the campaign map are impressive
enough without even having men and orcs marching across them. While
the campaign view may feel like you've stepped into Lord of the
Rings for a second, the way it plays out is very different.
Aside from multiplayer which I'll go into later, you'll be able to
choose from two campaigns. The first is to serve the Empire and the
second, you've guessed it, fight for the hordes of chaos. Each
campaign is then split into chapters which consist of the player
traversing a campaign map with various stopping points, both
mandatory and optional.
Mark of Chaos is unique in that it is a real-time strategy game at
heart but it also delivers a fantastic light role-playing element -
it's actually been done before yes but this game blows them away.
The reason for this 0wnge? Well there are three categories you can
level up your heroes into, so the more death they deal the more
experience they'll rake in. The first is more of general combat
against foes; the second is for duelling against other heroes, and
the third aiding attached units.
Hero duels are a fantastic little feature; you can charge one of
your great heroes and make them challenge another. They'll fight to
the death, no other unit can interfere with the duel, an enforced
honour ethic protection barrier forms around them. If things look
bad then you can always use the option to flee but your troop's
morale will take a hit.

Your units themselves too can go up in experience, so when you
combine a powerful hero with a veteran swordsman group you can bet
there's going to be a lot of dark red liquid sloshing about the
place. You can also outfit your heroes with dropped or purchased
booty, better armour, weapons like sword or staff, a decent pair of
slippers etc. This applies to troops as well, except they get
standard upgrade gear from a town's armoury. Sadly you can't trade
items between heroes from retail version, but a recent patch fixes
this issue.
Yes the campaign maps does more then let you play the route and
conquer your way to the next chapter. It's also where you get to
spend your gold, recruit your army and outfit your shiny trinkets.
You use towns to access places like a temple which will provide
blessing bonuses for the next battle as well as replace fallen
comrades. An armoury will let you gear up the troops with better
weapons, armour, siege equipment, banner carriers etc. A barracks
lets your enlist fresh faced units to swell your numbers and an
alchemist offers potions and is where you can sell unwanted
junk.
Of course this doesn't happen out of charity, gold is all important
in Mark of Chaos and it isn't easy flowing so watch the purse
strings. It's almost critical then to watch out for your current
troops, as they gain experience and have better equipment they'll
be worth far more than to enlist a new unit as replacement.
Experience cannot be bought like cheap wine, fight with your brain
on and you'll really do yourself a favour later on
financially.
After a battle you'll also get a sum of pillaged monies, a nice
little incentive to storm over optional battles. In the actual
battle themselves enemy units can also drop gold so don't leave
dropped items behind. Another drawback is that you can't explore
battlefields after objectives have been met so any bounty left on
the floor will be lost. As you recruit and outfit your army on the
campaign map you don't do so whilst in battle. You can't build more
troops like many other traditional RTS titles, you choose your
units and heroes before the conflict and then deal with what you've
got.
It's a great way to remind everyone it's not just a numbers game;
you have a maximum you can take into the field so you have to
choose wisely, you could also select the option so the computer
chooses for you. This is a great way to jump into battle as it will
pick a variety of units to help you deal with what lies
ahead.
Each major point in a chapter has ingame cut scenes done rather
well; while not as divine as the intro movies quality it is more
than enough to move the plot forward. The voice acting is spot-on
with everyone feeling human, or orc, and you're not reminded this
guys in some booth waiting for his pay check. Kudos as many gamers
(me included) fear wretched acting, spoiling our whole virtual
experience. If only the lip-synching were better timed then it
would be perfect.
Mark of Chaos is a linear campaign experience, does this hurt? No.
While it's no Total War or Lord of the Rings for freedom on the
campaign map, this game is out to tell a story in its rich
universe. It brings new features to an old style of storytelling
RTS, the days of Command&Conquer for example. Non-linear isn't
always better and often sacrifices a great story and experience for
throwing countless options at players. Mark of Chaos is about blood
drenched battle, and I'm glad that they get straight to it
effectively.
For the dedicated Warhammer fans out there, the army creator awaits
your command. Multiplayer is designed to cater for the true
underlying flair of the Warhammer franchise, big armies in big
battles, usually accompanied by big egos. You get to choose what
units you'll have, their colour scheme, banner etc everything that
will help you personalise an army.
Modes you can choose from are a death-match style where you simply
bash each others troops till one emerges victorious. Reinforcement
battles actually let you earn gold and then buy additional troops
to call in, understandably these battles can last a while.
It would seem the practicality of an online match is disappointing
with a number of hitches in the works; patches have been
forth-coming so make sure to grab them as soon as you can. They
also address a number of bugs and crashes.

There
is so much going for Warhammer: Mark of Chaos and while it's beset
with lingering technical woes, underneath it has the right stuff
and would be well deserved of your attention.
Top Game Moment: Inspecting
the massacred remains of my fallen foes, bloodlust isn't a bad
thing it's just been misinterpreted.









